Run far. Fly through portals. Wager your coins for snack prizes.
Click, tap, or press Space to jump. Hold to keep jumping. Tap again in the air to use an orb.
Snack Dash is inspired by Geometry Dash, created by Robert Topala (RobTop Games). The one-button jumping, the portals, the orbs and the levels timed to music all come from his game. Thank you for making the game that started it all.
Snack Dash is a fan-made game. It isn't affiliated with, made by or endorsed by RobTop Games, and Geometry Dash is RobTop Games' trademark.
The food in Snack Dash isn't real, and coins, stars, points and snack prizes have no cash value.
Tracks get harder in order: track 1 is the easiest and track 44 the hardest. Every track goes on forever and changes each run. You earn coins for every metre you travel, plus 5 for each gold coin you grab. Tracks get faster and trickier the further you go, and portals switch you into other modes. Later tracks have more portals, and only Hard tracks and up have the wave. Tracks with a beat drop wind the music up, then drop into a faster, harder stretch: survive it for 15 bonus coins.
Trade food prizes for points in My Rewards, then bet points here. Every point you bet makes your green slice bigger. Common and rare characters go up to a 50% chance (you can also just buy them with points in Characters). Legendary characters can only be won here, and the best odds are 20%. Lose the spin and the points are gone.
Bigger prizes cost more coins to win. Every coin you bet makes your green slice of the wheel a little bigger, and betting a prize's full worth gets you a 50% chance, the best odds there are. Lose the spin and the coins are gone. Coins are play money: no real money is ever involved.
Prizes are for fun: nobody ships real food. If a friend or family member is handing out snack prizes for the game, show them the voucher code. Once you get it, tap Mark eaten so the code can't be used twice.
No prizes yet. Beat levels to earn coins, then bet them on the Snack Wheel.
Pick a look for every mode: over 110 snacks each. Blacked-out characters unlock from goals, and progress counts on every track. Dashed cards cost stars from the Snack Shop or points from trading in food prizes. Lucky characters come from winning prizes on the Snack Wheel, and legendary ones only from the Character Wheel.
Pay with coins. Stars unlock characters.
Come back every day. Day 7 pays the most, then the week starts over. Miss a day and you start again from day 1.
A free bag of coins every 4 hours.
Build a level with an end, beat it yourself, then publish it. When you publish, a bot plays it to time every jump, Claude judges how hard it is, and that sets how many coins other players win for beating it. You don't earn coins from your own levels.
Community levels live on the Snack Dash game server, which the Snack Dash Chrome extension connects to. There you can upload your levels without a Claude account, search any level by its ID, like levels, and earn coins from levels the moderators have rated.
Your levels here still work: build them, beat them, and rate them with the bot and Claude.
Loading levels…
0 coins for each player who beats it
Before you play
Check every box to continue.
One payment of $2.00 on the Snack Dash website. It's a download that plays in your web browser, even offline. The full game keeps its own progress, separate from this demo.
Get it on the Snack Dash website.
or
Find a player by their 6-character player ID. Admins can make players moderators and ban them. Only the owner can make admins.
The colors your level starts with. Color triggers change them while you play. Objects use Blocks unless you give them Color 1 to 8 in the Edit tool.
Download a song from a free-music site, then pick the file here. Only use music you're allowed to share: each site says how its songs can be used.
Claude writes an original tune for the game's built-in synth. It won't copy existing songs.
Claude isn't available here. Open this page in Claude to make songs.
Level complete
Run over
Press Space to run again